
Like in most platformers, you navigate your character to the end of the level while avoiding hazards and defeating enemies. Of course presentation is always secondary to the gameplay and this is where Dustforce shines the brightest. The music and visuals together make Dustforce a mesmerizing experience, working in tandem to keep the player calm and focused at all times.

Despite the intense nature of the game’s platorming challenges the music takes a very calm and relaxing tone which sounds like a contradiction on paper, but in practice helped me suppress my frustrations with my failures and focus on overcoming the obstacles standing in my way. The music in Dustforce is also brilliant. On the surface it might look a little simplistic, but the animation is extremely smooth and weighty which perfectly captures the game’s high speed platforming action. While there may not be a gripping narrative to lose yourself in, the game’s presentation more than compensates for it. Why is there so much dust? How are these janitors capable of such acrobatic feats? Don’t worry about it! There’s no real story to speak of in Dustforce, but ultimately the game doesn’t need one because playing as a janitor in a filthy environment is the only context required to understand what the goal of the game is.

In Dustforce DX the player takes the role of one of four janitors and navigates them through the game’s various levels to clean up all the dust they can find. Personally, I think it’s an absolute crime that it doesn’t come up more often in the discussion of great indie games from the past ten years, and I would be very happy to explain why.

It’s been nearly a decade since this game was unleashed onto the world, but it has remained relatively obscure despite positive word of mouth from those who have played it.
#Dustforce dx ferrofluid music update#
The game was rebranded as Dustforce DX after a major content update which also occurred in 2014.
#Dustforce dx ferrofluid music Pc#
Dustforce was developed by Hitbox Team and originally released for the PC in 2012 and was later ported to the Playstation 3, Playstation Vita, and Xbox 360 in 2014.
